Tuesday, 29 May 2007

backgrounds


The character setting final; Akira


Sunday, 27 May 2007

the final opening storyboard; Akira



the character design#3, the pose; Akira


the character moving pose sketches, with funny faces.

Character Development#2; Akira















en.....I just found these, although they are very japanese but still cute.

Tuesday, 22 May 2007

Rough Storyboards; Akira



Friday, 18 May 2007

Game Structure; Steph

Here is the proposed game structure:



Yeh, I agree we should finalise the characters. What level for which character will be in, and also i was thinking maybe we should give them a name.. just a thought. This way the characters sound more real. We should also give them a group name! (hehe, names are cool!) what about 'the four planeteers'? oh, and we should start thinking of a name for the game.. maybe 'rain collectors'?

regarding background graphics.
we should start to have some ideas for that too.
maybe post up some examples of styles, or images that inspire.

Just to clarify, the last character we have all decided will be a duck, not a boy.

See you all next week. Bring all your work to show.

Thursday, 17 May 2007

Thuan here.....................

hey, we should probably sort out what character goes on what level..... i'll do a bit of research on water saving as well so we can have tips for the game... we're only using four right?
yep just working on the scripting atm.....hopefully by next week ill have the hit test thing happening with the character moving from side to side....(fingers crossed).

oh yea we should also talk about the interface design as well, looks, graphics, buttons etc..

Synopsis & Concept Outline; Steph

SYNOPSIS:
Fast forward to 2050…
Global warming and human negligence, has finally taken its toll on the earth. What was once feared, more then 40 years ago, has now become a reality. The world has encountered a major crisis - No water! Areas around the world are drying up at an increasingly rapid rate. Animals, plants and most of all, humans are under threat. Beaches have turned into vast, barren sandpits; rainforests have become a collection of ugly wilted trees; wetlands are no longer wet; and farms have disappeared, left abandoned to rot. Mother Nature, decides to take action, selecting four warriors from among the earth to save the planet. Each warrior sets out on a mission to save one of the areas that is most effected by the drought. They travel in search of rain to replenish the environment. It’s a tough and challenging job, but someone has to do it. Saving the planet starts with doing your little part to save water, these parts, though small, end up making a huge difference in the end. The world is on their shoulders. Will the warriors be successful?

CONCEPT:
The game begins with a narrative of four warriors who are selected by Mother Nature to save the planet from drought, by travelling to different places to collect raindrops. This story will be played out in the form of a comic style still frames/animation. The game will have four levels, with four different characters and locations. In each level, the speed of the rain drops will increase, making it more challenging for the player. The characters will be controlled using the left and right arrow keys, which will move them horizontally across the screen. Raindrops will randomly drop from the top of the screen, where the player will have to control the character to catch the droplets, by allowing the raindrops to fall into the bucket. On the side of the screen, there will be a water bar, displaying how much water has been collected. There will also be a time limit, in which the player will have to fill up the water bar. If the water bar is filled within the time limit, the player wins. On the win page, the player will be asked to water a flowerpot, once watered a flower will grow, displaying a water tip on how to save water. Once all four levels have been completed, four images will be displayed of the four characters in a nice and healthy environment. If the water bar is not filled within the time limit, the player loses, meaning mission failed. A water tip will be displayed on how to better save water. Also, an image of a dried up place will be shown, to show the consequences.


Let me know what you think of it..
Is there anything i missed or should change/add?

Gant Chart; Steph

Hi All,
Here is the Gant chart, check to see what needs to be done each week. [click to enlarge]


Game research #5; steph

Here is some research i did on some games:

GOD GAMES allow the player to take on the position of an entity with divine/supernatural powers. They have full control over the game settings and exercise that control over the characters in the game. Often in many God games, there is no win or lose, instead the player is challenged to attain and maintain a level of success. Without specific goals and objectives, the player often has a greater deal of freedom in such games. Some popular games in this genre are:
- Utopia


- Spore


- The Sims


The Sims game is a strategic life stimulation computer game. It is a stimulation of the day-to-day activities of one or more virtual people in a suburban household. This game differs from other games in that there are no definite goals or objectives. Instead, the game focuses entirely on the lives of these virtual people (“Sims”) placing the player in control of their virtual world, and their daily activities. The game creator refers to the game as a “digital dollhouse”. The player is encouraged to make choices and engage fully in an interactive environment. The only real objective of the game is to manage the Sims schedule and make decisions to help them reach personal goals.

ORISINAL FLASH GAMES.

I really like the Orisinal games because the concepts are really simple, yet still appealing.
There were many different types of games, most of them had the objective of mainly to shoot or have some sort of interaction between the characters.

Notable games were:

[winterbells]

The game play and concept is very simple yet, it still succeeds in being an interactive and graphically appealing game.

[cranky crabs]

This game involved a lot of player interaction. Not only did the player have to look out for the balls, hit the crabs with the yoyo and also they were racing against time. This made the game more interesting to play.

[flight of season]

Personally, I really liked the idea for this game. It is simple, yet interactive. Also the graphics in this game are really cool.

[apple season]

This was the inspiration behind the project concept. The game idea really appealed to me, because the objectives were clear and simple. It was also involved the player because playing the game required some good co-ordination skills.

That's all for now.

Wednesday, 16 May 2007

Script Tutorials; Steph

To THUAN,

Found two interesting flash tutorials. Thought they might be useful to you in some way. The first tute, talks a little about the hitTest scripting..
anyway, enjoy!

[flash tutorial#1]

[flash tutorial#2]

Tuesday, 15 May 2007

Game research #4; Thuan

Thuan

heres some pics for the documentation, just some research on graphic style just to show that we did take some consideration into our style of graphics. can
be used for inspiration and reference.

Game research #3; Thuan

Ok the genres that i will be researching are "fighting"(street fighter, KOF, DOA), "platform" (mario, Sonic, Megaman), and "rpg"(zelda, final fantasy).

Platformers involve going from one end of a level to the other by travelling or jumping
across platforms. There are many variations of this with games substituting jumping
with bouncing or swinging etc. The main elements of these types of games are running,
jumping, climbing ladders and ledges. Other elements which vary in this genre include
shooting eg. Contra and fighting.


Generally the objective of a fighting game would be to fight with your opponent until they die/run out of health and at the same time avoid being killed. Modern fighting games have different modes the player can choose such as having time limits, story mode, versus (play against another person), training. Fighting is controlled by a combination of buttons pressed which perfom specific moves/ attacks.still gotta do research on rpgs...... in my documentation ill also include online variations of the genres just to analyse their graphics, functionality, userbitlity etc.

Character Development#1; Akira









These days I've found some samples about the character designs.
Actually I took some of the ideas from them.
I like the KERORO one , cuuuu~~~~te!!
And I gonna find some more.
Do we need to find some of other styles of Character, seems they are really similar~~~