Thursday, 17 May 2007

Game research #5; steph

Here is some research i did on some games:

GOD GAMES allow the player to take on the position of an entity with divine/supernatural powers. They have full control over the game settings and exercise that control over the characters in the game. Often in many God games, there is no win or lose, instead the player is challenged to attain and maintain a level of success. Without specific goals and objectives, the player often has a greater deal of freedom in such games. Some popular games in this genre are:
- Utopia


- Spore


- The Sims


The Sims game is a strategic life stimulation computer game. It is a stimulation of the day-to-day activities of one or more virtual people in a suburban household. This game differs from other games in that there are no definite goals or objectives. Instead, the game focuses entirely on the lives of these virtual people (“Sims”) placing the player in control of their virtual world, and their daily activities. The game creator refers to the game as a “digital dollhouse”. The player is encouraged to make choices and engage fully in an interactive environment. The only real objective of the game is to manage the Sims schedule and make decisions to help them reach personal goals.

ORISINAL FLASH GAMES.

I really like the Orisinal games because the concepts are really simple, yet still appealing.
There were many different types of games, most of them had the objective of mainly to shoot or have some sort of interaction between the characters.

Notable games were:

[winterbells]

The game play and concept is very simple yet, it still succeeds in being an interactive and graphically appealing game.

[cranky crabs]

This game involved a lot of player interaction. Not only did the player have to look out for the balls, hit the crabs with the yoyo and also they were racing against time. This made the game more interesting to play.

[flight of season]

Personally, I really liked the idea for this game. It is simple, yet interactive. Also the graphics in this game are really cool.

[apple season]

This was the inspiration behind the project concept. The game idea really appealed to me, because the objectives were clear and simple. It was also involved the player because playing the game required some good co-ordination skills.

That's all for now.

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